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Gaijin Entertainment was founded in Russia in 2002 by Anton and Kirill Yudintsev, [4] whose first big project was the PC racing game Adrenaline.After the successful launch of War Thunder in 2012, an office in Germany was established, to manage global operations and marketing. [5]
Choice Provisions Inc., formerly known as Gaijin Games Inc. prior to June 2014, is an American independent video game development studio, best known for their Bit.Trip series of video games. The studio was founded in 2007 by Alex Neuse, Mike Roush, and Chris Osborn and is located in Santa Cruz, California .
The PC, Mac, Linux, and Wii U versions were self-published by Gaijin Games, and the Xbox 360 and PlayStation 3 versions were published by Aksys Games. While Runner2 has a lot in common with its predecessor, its polygonal graphics mark a significant departure from past entries in the Bit.Trip series.
War Thunder is a 2013 free-to-play vehicular combat multiplayer video game produced by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, Oculus, and Vive.
Star Conflict is a free-to-play dynamic massively multiplayer online space action game. [2] The core of the game is PvP spaceships battles, PvE (Co-Op) missions and an open world . Star Conflict has been developed by the Russian company Targem Games (StarGem department) and published by Gaijin Entertainment .
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Bit.Trip Runner (stylized as BIT.TRIP RUNNER) is an arcade-style rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It is the fourth game to be released in the Bit.Trip series of games, serving as the successor to Bit.Trip Beat, Bit.Trip Core and Bit.Trip Void, and as the predecessor to Bit.Trip Fate and Bit.Trip Flux.
The second game in the series, Bit.Trip Core (2009), continues the rhythm based gameplay of the series. The gameplay involves players taking control of a plus shape in the middle of the screen that can fire a laser beam in only four directions (up, down, left and right), with the objective being to destroy patterns of blocks that zoom across the screen.
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