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  2. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    Psions were given several new abilities and psionic powers that were intended to complement the new and revised abilities of the magic-using character classes, and psionic items were introduced to give psionic characters an alternative to using magical items. The psionics system was again revised for the 3.5 edition of the game, in the Expanded ...

  3. Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/Psionics_Handbook

    160. ISBN. 978-0-7869-1835-5. OCLC. 49583257. LC Class. GV1469.62.D84 D836 2000. The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.

  4. The Complete Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Psionics_Handbook

    The book contains over 150 psionic powers, and includes an entire chapter on psychic combat. [1] The book also includes psionic monsters, such as the thought eater and cerebral parasite. [1] The book has a discussion of society's reaction to psionicists, and a section describing the role of psionics in various TSR campaign settings. [1]

  5. Complete Psionic - Wikipedia

    en.wikipedia.org/wiki/Complete_Psionic

    Complete Psionic introduces three entirely new classes, and a fourth class, the erudite, which is described as a variant of the psion class.The ardent and divine mind classes were originally one and the same, but were separated before publication: the background and philosophical identity of the ardent was an original element, whilst this was originally to be combined with the psychic auras of ...

  6. Expanded Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/Expanded_Psionics_Handbook

    The Expanded Psionics Handbook is a sourcebook written by Bruce Cordell for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game that contains rules and options for integrating psychic powers (also known as psionics) into the game. Along with its predecessor, the Psionics Handbook, the Expanded Psionics Handbook expands and adapts ...

  7. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. Examples: Clairsentience, scrying, precognitives ...

  8. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Gary Gygax, Dave Arneson. 1974. 3 booklets, 112 total (36, 40, 36) The original Dungeons & Dragons was published as a boxed set containing three separate booklets: Volume 1: Men & Magic. Volume 2: Monsters & Treasure. Volume 3: Underworld & Wilderness Adventures. Greyhawk. Gary Gygax, Robert J. Kuntz.

  9. Spelljammer - Wikipedia

    en.wikipedia.org/wiki/Spelljammer

    Spelljammer. Spelljammer is a campaign setting originally published for the Advanced Dungeons & Dragons (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included Spelljammer content; a Dungeons & Dragons 5th edition setting update was released on August 16 ...