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  2. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    David A. Kolb's model is based on his experiential learning model, as explained in his book Experiential Learning. [13] Kolb's model outlines two related approaches toward grasping experience: Concrete Experience and Abstract Conceptualization, as well as two related approaches toward transforming experience: Reflective Observation and Active Experimentation.

  3. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2][3][4] Experiential learning is distinct from rote or didactic ...

  4. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex question ...

  5. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." [1] Bonwell & Eison (1991) states that "students participate [in active learning] when they are doing something besides passively ...

  6. Flex model of learning - Wikipedia

    en.wikipedia.org/wiki/Flex_Model_of_Learning

    The flex model is a method of teaching for students who are non-traditional learners. Learning material and instructions are given online and the lessons are self-guided. [ 1] The teacher is available on-site. The students work independently and learn to develop and create new concepts in a digital environment.

  7. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy is a framework for categorizing educational goals, developed by a committee of educators chaired by Benjamin Bloom in 1956. It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals. The taxonomy divides learning objectives into three broad domains: cognitive ...

  8. Gerlach and Ely Instructional Design Model - Wikipedia

    en.wikipedia.org/wiki/Gerlach_and_Ely...

    The Gerlach and Ely model emphasizes the cycle nature of instructional design. [1] The authors wanted to design a model which explained each component of the teaching and learning process while at the same time examining the relationship between the media and instruction. The model consists of ten elements and was constructed for teachers who ...

  9. Model-centered instruction - Wikipedia

    en.wikipedia.org/wiki/Model-centered_instruction

    Model-centered instruction is a general theory of instructional design developed by Andrew S. Gibbons. [1] This theory can be used to design individual and group instruction for all kinds of learning in any type of learning environment. In addition, this theory may be used to design instruction with a wide variety of technologies and many media ...