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  2. File:Rendering using Cycles in Blender.webm - Wikipedia

    en.wikipedia.org/wiki/File:Rendering_using...

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

  3. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    Draw distance requires definition because a processor having to render objects out to an infinite distance would slow down the application to an unacceptable speed. [1] As the draw distance increases, more distant polygons need to be drawn onto the screen that would regularly be clipped .

  4. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    Simulation showing how adjusting the angle of view of a camera, while varying the camera's distance and keeping the object in frame, results in vastly differing images. At narrow angles and long distances, light rays are nearly parallel, resulting in a "flattened" image. At wide angles and short distances, objects appear foreshortened or distorted.

  5. Blend4Web - Wikipedia

    en.wikipedia.org/wiki/Blend4Web

    The Blender add-on is written in Python and C and can be compiled for the Linux x86/x64, OS X x64, and MS Windows x86/x64 platforms. A Blend4Web-specific profile can be activated in the add-on settings. When switching to this profile, the Blender interface changes so that it only reveals settings relevant to Blend4Web. [30]

  6. Angle of view (photography) - Wikipedia

    en.wikipedia.org/wiki/Angle_of_view_(photography)

    In this simulation, adjusting the angle of view and distance of the camera while keeping the object in frame results in vastly differing images. At distances approaching infinity, the light rays are nearly parallel to each other, resulting in a "flattened" image. At low distances and high angles of view objects appear "foreshortened".

  7. Stereo cameras - Wikipedia

    en.wikipedia.org/wiki/Stereo_cameras

    The stereo cameras approach is a method of distilling a noisy video signal into a coherent data set that a computer can begin to process into actionable symbolic objects, or abstractions. Stereo cameras is one of many approaches used in the broader fields of computer vision and machine vision .

  8. Point Cloud Library - Wikipedia

    en.wikipedia.org/wiki/Point_Cloud_Library

    In version 0.7 the version of the PCD file is at the beginning of the header, followed by the name, size, and type of each dimension of the stored data. It also shows a number of points ( height * width ) in the whole cloud and information about whether the point cloud dataset is organized or unorganized.

  9. Range imaging - Wikipedia

    en.wikipedia.org/wiki/Range_imaging

    If the scene is illuminated with a sheet of light this creates a reflected line as seen from the light source. From any point out of the plane of the sheet the line will typically appear as a curve, the exact shape of which depends both on the distance between the observer and the light source, and the distance between the light source and the reflected points.