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Diablo has three character classes: the Warrior, the Rogue, and the Sorcerer. Each class has a different level of assigned attributes along with a unique skill. Each class is capable of using almost all of the same items and spells, in contrast to later titles in the Diablo series which have class-specific items and spells/skills.
Niv-Mizzet, the insightful but short-tempered dragon wizard and leader of the Izzet League. The Planar Chaos set introduces a new cycle of legendary Dragons bearing many similarities to the Invasion cycle - Oros, the Avenger; Intet, the Dreamer; Teneb, the Harvester; Numot, the Devastator; and Vorosh, the Hunter.
Diablo II sold 4 million copies in the year it was released. Diablo III sold 3.5 million copies in the first day and 6.3 million copies in the first week. [79] Another 1.2 million copies were given to subscribers to Blizzard's Annual Pass service. The Diablo III release was the fastest-selling PC game of all time. [80]
Archers are more limited fighter characters, who can use ranged weapons even when on the front line of combat, and gain access to Sorcerer spells at higher levels. [7] The player assigns each character a race at creation time: Human, Elf, Half-orc, Gnome or Dwarf. This affects the character's starting statistics, and their resistance to various ...
The sorcerer class was introduced in the third edition as being distinct from the wizard class, having more in common with contemporary fantasy fiction than the Vancian spell system of previous editions. [1] Sorcerers were introduced in the 3rd edition Player's Handbook, [2]: 18 and updated in the 3.5 edition Player's Handbook.
Although Mage: The Sorcerers Crusade was among the best selling role-playing games in France in the July–August 1998 period, [2] it and the other most recent World of Darkness games at the time, with the exception of Vampire: The Dark Ages, were commercial failures, contributing to large economic problems for the publisher by 1998.
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The game's principal technical enhancement to the aging Gold Box engine was the addition of wilderness play, where the party traveled long distances on the map while following the basic D&D rules for combat with wandering monsters. The game also featured character-specific side-quests, with two NPCs who can open these optional missions. The ...
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