enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    The modified surface normal is then used for lighting calculations (using, for example, the Phong reflection model) giving the appearance of detail instead of a smooth surface. Bump mapping is much faster and consumes fewer resources for the same level of detail compared to displacement mapping because the geometry remains unchanged.

  3. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    LightWave comes with a nodal texture editor that comes with a collection of special-purpose material shaders. Some of the types of surface for which these shaders have been optimized include: general-purpose subsurface scattering materials for materials like wax or plastics; realistic skin, including subsurface scattering and multiple skin layers

  4. Surface wave - Wikipedia

    en.wikipedia.org/wiki/Surface_wave

    Surface waves span a wide frequency range, and the period of waves that are most damaging is usually 10 seconds or longer. Surface waves can travel around the globe many times from the largest earthquakes. Surface waves are caused when P waves and S waves come to the surface. Examples are the waves at the surface of water and air (ocean surface ...

  5. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...

  6. Surface wave inversion - Wikipedia

    en.wikipedia.org/wiki/Surface_wave_inversion

    Surface-wave inversion is the method by which elastic properties, density, and thickness of layers in the subsurface are obtained through analysis of surface-wave dispersion. [2] The entire inversion process requires the gathering of seismic data, the creation of dispersion curves, and finally the inference of subsurface properties.

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Onion skinning - Wikipedia

    en.wikipedia.org/wiki/Onion_skinning

    Onion skin of frame 7 of this image showing previous 3 frames. In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing films to view several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.

  9. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    As with surfaces, surface faces closed in one or two directions frequently must also be broken into two or more surface faces by the software. To combine them back into a single entity, a skin or volume is created. A skin is an open collection of faces and a volume is a closed set. The constituent faces may have the same support surface or face ...

  1. Related searches surface wave animation maker minecraft skin ideas capes images for kids

    what is a surface wavesurface wave wikipedia