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Year Name Platforms Style 2005: 187 Ride or Die: PS2, Xbox: 2017: All-Star Fruit Racing: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch: Kart racing
Stunt GP is a radio-controlled car racing video game developed by the UK-based studio Team17, released in 2001. It was published by Eon Digital Entertainment for Windows and Dreamcast , and by Titus Software for PlayStation 2 .
Forza Motorsport 6: Turn 10 Studios: Microsoft Studios: WIN, XBO 2015-09-15 Forza Motorsport 6: Apex: Turn 10 Studios: Microsoft Studios: WIN 2016-09-06 Forza Motorsport 7: Turn 10 Studios: Microsoft Studios: WIN, XBO 2017-10-03 [9] Forza Customs: Hutch Microsoft Studios, Hutch iOS, Droid 2023-11-14 Forza Street: Electric Square, Turn 10 ...
Stunts was released in 1990 for PCs and was published in the United States by Broderbund. [1] It was Distinctive Software's first game to be published by the company. [7] When looking for distributors in other territories, the game had to be renamed as Broderbund had the rights to the name Stunts. [1]
The game has the same gameplay as the original Jet Car Stunts.It is a hybrid between a racing and a platform game.Player controls a Jet Car, a combination of a race car and a jet plane, to get through platform tracks, performing stunt tricks along the way.
Davilex Games was formed in 1986. The company initially released PC software including accounting and edutainment programs [1] before expanding to the video game market. . Their Racer series of racing games were sold as budget titles and were top-sellers in the countries where they were
Stunt Car Racer (published as Stunt Track Racer in the United States) is a racing video game developed by Geoff Crammond. [2] It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in the United States, respectively. The game pits two racers on an elevated track on which they race in a head ...
Geoff Crammond is a computer game designer and programmer who specialises in motor racing games.A former defence industry systems engineer, [1] he claims to have had little interest in motor racing before programming his first racing game (Revs) back in 1984, but he holds a physics degree, which may explain the realism of some of his programming.