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AHCI gives software developers and hardware designers a standard method for detecting, configuring, and programming SATA/AHCI adapters. AHCI is separate from the SATA 3 Gbit/s standard, although it exposes SATA's advanced capabilities (such as hot swapping and native command queuing) such that host systems can
Up to version 4 it is included on Intel Application Accelerator RAID Edition, [2] between versions 5 and 8.9 it is included on Intel Matrix Storage Manager (IMSM), since version 9 it is included on Intel Rapid Storage Technology (IRST) preferring the driver modes to be named RST AHCI and RST AHCI RAID instead of Matrix RAID.
Quake engine: C: 1999 QuakeC: Yes 3D Windows, Linux, macOS: Quake, Hexen II, Wrath: Aeon of Ruin: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II, Heretic II, SiN, Daikatana, Gravity Bone: GPL-2.0-or-later: Also termed the Quake II ...
A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Cocos2D - 2D physics engine. Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis. FaceFX - realistic facial animation engine created by OC3 Entertainment. Havok - 3D physics engine.
Modern game engines are some of the most complex applications written, often featuring dozens of finely tuned systems interacting to ensure a precisely controlled user experience. The continued evolution of game engines has created a strong separation between rendering, scripting, artwork, and level design. It is now common, for example, for a ...
C11 (previously C1X, formally ISO/IEC 9899:2011), [1] is a past standard for the C programming language. It replaced C99 (standard ISO/IEC 9899:1999) and has been superseded by C17 (standard ISO/IEC 9899:2018).