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  2. Advanced Host Controller Interface - Wikipedia

    en.wikipedia.org/wiki/Advanced_Host_Controller...

    The Advanced Host Controller Interface (AHCI) is a technical standard defined by Intel that specifies the register-level interface of Serial ATA (SATA) host controllers in a non-implementation-specific manner in its motherboard chipsets.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Quake engine: C: 1999 QuakeC: Yes 3D Windows, Linux, macOS: Quake, Hexen II, Wrath: Aeon of Ruin: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II, Heretic II, SiN, Daikatana, Gravity Bone: GPL-2.0-or-later: Also termed the Quake II ...

  4. Intel Rapid Storage Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Rapid_Storage_Technology

    Up to version 4 it is included on Intel Application Accelerator RAID Edition, [2] between versions 5 and 8.9 it is included on Intel Matrix Storage Manager (IMSM), since version 9 it is included on Intel Rapid Storage Technology (IRST) preferring the driver modes to be named RST AHCI and RST AHCI RAID instead of Matrix RAID.

  5. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    The official rationale for the 1999 C standard "endorse[d] the principle of maintaining the largest common subset" between C and C++ "while maintaining a distinction between them and allowing them to evolve separately", and stated that the authors were "content to let C++ be the big and ambitious language." [5]

  6. Game integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Game_integrated...

    Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine . This is not to be confused with game environment art, which is "the setting or location in which [a] game takes place."

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  8. C11 (C standard revision) - Wikipedia

    en.wikipedia.org/wiki/C11_(C_standard_revision)

    C11 mainly standardizes features already supported by common contemporary compilers, and includes a detailed memory model to better support multiple threads of execution. Due to delayed availability of conforming C99 implementations, C11 makes certain features optional, to make it easier to comply with the core language standard.

  9. Intel C++ Compiler - Wikipedia

    en.wikipedia.org/wiki/Intel_C++_Compiler

    Intel oneAPI DPC++/C++ Compiler is available for Windows and Linux and supports compiling C, C++, SYCL, and Data Parallel C++ (DPC++) source, targeting Intel IA-32, Intel 64 (aka x86-64), Core, Xeon, and Xeon Scalable processors, as well as GPUs including Intel Processor Graphics Gen9 and above, Intel X e architecture, and Intel Programmable Acceleration Card with Intel Arria 10 GX FPGA. [5]