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Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
The Literacy Myth: Literacy and Social Structure in the Nineteenth Century City (Academic Press, 1979). Graff, Harvey J. ed. Literacy and social development in the West: A reader (Cambridge UP, 1981), scholarly studies of many countries; Guzzetti, Barbara, ed. Literacy in America: An Encyclopedia of History, Theory, and Practice (ABC-CLIO, 2002)
Windows, Macintosh. Release. July 13, 1998. Genre (s) Educational / Adventure. Mode (s) Single-player. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is a computer game in The Learning Company 's ClueFinders series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and Alistair Loveless.
Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.
Reading comprehension is the ability to process written text, understand its meaning, and to integrate with what the reader already knows. [1][2][3][4] Reading comprehension relies on two abilities that are connected to each other: word reading and language comprehension. [5] Comprehension specifically is a "creative, multifaceted process" that ...
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