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  2. Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Girls'_toys_and_games

    The almost exclusive use of pink for girls' toys has raised concern that it is polarizing gender identity from an early age, to the detriment of girls, by over-emphasizing beauty and passivity over fun and creativity. [4] The reasons why girls may as a group prefer pink are not clear. Theories are divided between the nature versus nurture question.

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  4. Girls' video games - Wikipedia

    en.wikipedia.org/wiki/Girls'_video_games

    A notable developer of girls' games was Purple Moon, founded in 1995, which made a series of "coming-of-age games" featuring the teenager Rockett Movado. [1] Its products were part of the so-called "purple games" segment of girls' games, which based its games on market research into the preferences and tastes of young girls. Because these ...

  5. List of children's games - Wikipedia

    en.wikipedia.org/wiki/List_of_children's_games

    A child playing tag.. This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder ...

  6. Pretty Girls (video game series) - Wikipedia

    en.wikipedia.org/wiki/Pretty_Girls_(video_game...

    The first game, Mahjong Pretty Girls Battle, was released worldwide on the Steam platform for PCs on January 22, 2015. It is an authentic 4-player mahjong game against AI and there are a total of 23 "kawaii" characters to choose from, all fully voiced.

  7. Rockett's New School - Wikipedia

    en.wikipedia.org/wiki/Rockett's_New_School

    The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1] The game's design was built on the notion of girls not wanting to play as a superhero, rather as a friend, experiencing real-life events, encounters, and emotions that they would understand. [1]

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