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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  3. pedit5 - Wikipedia

    en.wikipedia.org/wiki/Pedit5

    They are generated whenever a new character was created, and saved with the character. When the player encounters a monster, they can choose to fight, cast a spell, or run; if the player does not immediately defeat or flee the monster, the player-character and monster fight to the death in a battle controlled by the game without further player ...

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  5. List of role-playing video games: 1975 to 1985 - Wikipedia

    en.wikipedia.org/wiki/List_of_role-playing_video...

    This is a comprehensive index of commercial role-playing video games, sorted chronologically by year.Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available.

  6. Character race - Wikipedia

    en.wikipedia.org/wiki/Character_race

    Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).

  7. Telengard - Wikipedia

    en.wikipedia.org/wiki/Telengard

    Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the PET 2001 after 1978, and ported it to Apple II+ , TRS-80 , and Atari 8-bit computers before Avalon Hill found the game at a convention and ...

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  9. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Strategic Simulations under license from TSR released the Dungeon Master's Assistant, a computer program that generated dungeons based on these published tables. Tunnels & Trolls, published by Flying Buffalo, [5] was designed primarily around solitary play and used similar procedural generation for its dungeons. Other tabletop RPGs borrowed ...