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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Razer Naga - Wikipedia

    en.wikipedia.org/wiki/Razer_Naga

    Released in November 2015, Razer said it "brings the world's most advanced mouse sensor to the world of MMO gaming" and now "the Razer 5G laser sensor is capable of tracking up to true 16,000 DPI down to 1 DPI increments". [18] [19] Released in June 2016, the first Naga with seven buttons on the side was the Razer Naga Hex v2. [20]

  4. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    Dynamic range is therefore the signal-to-noise ratio (SNR) for the case where the signal is the loudest possible for the system. For example, if the ceiling of a device is 5 V (rms) and the noise floor is 10 μV (rms) then the dynamic range is 500000:1, or 114 dB:

  5. Exposure value - Wikipedia

    en.wikipedia.org/wiki/Exposure_value

    Popular exposure chart type, showing exposure values EV (red lines) as combinations of aperture and shutter speed values. The green lines are sample program lines, by which a digital camera automatically selects both the shutter speed and the aperture for given exposure value (brightness of light), when set to Program mode (P) .

  6. ASP.NET Razor - Wikipedia

    en.wikipedia.org/wiki/ASP.NET_Razor

    Razor is an ASP.NET programming syntax used to create dynamic web pages with the C# or VB.NET programming languages. Razor was in development in June 2010 [4] and was released for Microsoft Visual Studio 2010 in January 2011. [5] Razor is a simple-syntax view engine and was released as part of MVC 3 and the WebMatrix tool set. [5]

  7. Vehicle dynamics - Wikipedia

    en.wikipedia.org/wiki/Vehicle_dynamics

    Vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air/surface/water conditions, etc. Vehicle dynamics is a part of engineering primarily based on classical mechanics.

  8. LogMAR chart - Wikipedia

    en.wikipedia.org/wiki/LogMAR_chart

    The chart was designed by Ian Bailey [5] and Jan E. Lovie-Kitchin at the National Vision Research Institute of Australia. [1] [3] They described their motivation for designing the LogMAR chart as follows: "We have designed a series of near vision charts in which the typeface, size progression, size range, number of words per row and spacings were chosen in an endeavour to achieve a ...

  9. Contrast (vision) - Wikipedia

    en.wikipedia.org/wiki/Contrast_(vision)

    Contrast sensitivity is typically expressed as the reciprocal of the threshold contrast for detection of a given pattern (i.e., 1 ÷ contrast threshold). [16] Using the results of a contrast sensitivity exam, a contrast sensitivity curve can be plotted, with spatial frequency on the horizontal, and contrast threshold on the vertical axis.