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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Razer Inc. - Wikipedia

    en.wikipedia.org/wiki/Razer_Inc.

    The Razer DeathAdder gaming mouse introduced in 2006 is the company's most popular mouse line by sales, [47] having sold over 20 million units worldwide by June 2024. [48] Razer mice are used by around 8% of professional first-person shooter gamers. [49] In 2021, Razer introduced a new 8 kHz "HyperPolling" technology to power the Razer Viper 8K ...

  4. Razer Blade Stealth - Wikipedia

    en.wikipedia.org/wiki/Razer_Blade_Stealth

    Razer Blade Stealth supports full Chroma lightning with Razer Synapse software. [6] Chroma lighting is a unique light feature on all Razer mouse and keyboard products. The device comes with pre-installed Razer Synapse software and the software supports key clicks, Macro creating and other features that are supported within other Razer keyboards.

  5. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    Dynamic range (abbreviated DR, DNR, [1] or DYR [2]) is the ratio between the largest and smallest measurable values of a specific quantity. It is often used in the context of signals, like sound and light.

  6. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios.

  7. Contrast ratio - Wikipedia

    en.wikipedia.org/wiki/Contrast_ratio

    A plasma display with a 4,000,000:1 static contrast ratio will show superior contrast to an LCD (with LED or CCFL backlight) with 30,000,000:1 dynamic and 20,000:1 static contrast ratio when the input signal contains a full range of brightnesses from 0 to 100% simultaneously. They will, however, be on par when input signal ranges only from 0 to ...

  8. LogMAR chart - Wikipedia

    en.wikipedia.org/wiki/LogMAR_chart

    The chart was designed by Ian Bailey [5] and Jan E. Lovie-Kitchin at the National Vision Research Institute of Australia. [1] [3] They described their motivation for designing the LogMAR chart as follows: "We have designed a series of near vision charts in which the typeface, size progression, size range, number of words per row and spacings were chosen in an endeavour to achieve a ...

  9. Tire load sensitivity - Wikipedia

    en.wikipedia.org/wiki/Tire_load_sensitivity

    Tire load sensitivity describes the behaviour of tires under load. Conventional pneumatic tires do not behave as classical friction theory would suggest. The load sensitivity of most real tires in their typical operating range is such that the coefficient of friction decreases as the vertical load, Fz, increases.