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The rook (/ r ʊ k /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board.
The rules of chess prescribe the moves each type of chess piece can make. During play, the players take turns moving their own chess pieces. The rook may move any number of squares vertically or horizontally without jumping. It also takes part, along with the king, in castling. The bishop may move any number of squares diagonally without ...
In a few variants, most notably Wildebeest chess (11×10), the player may choose to move the king any distance and move the rook accordingly. Castling sometimes features in chess variants not played on a square grid, such as masonic chess, triangular chess, Shafran's and Brusky's hexagonal chess, and millennium 3D chess.
The rook mate is one of the four basic checkmates. It occurs when the side with the king and rook box in the bare king to the corner or edge of the board. The mate is delivered by the rook along the edge rank or file, and escape towards the centre of the board is blocked by the king.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
A third common first move is to push the central pawn (P-56). However, P-56 is an order of magnitude less common than the other P-76 and P-26 moves. With the central pawn push first move, the player most often is preparing to move their rook to the central fifth file in order to support this central pawn push (See: Central Rook).
Moves as a Rook forwards and sideways, or as a King backwards. Also known as Furlrurlbakking (from Betza notation frlRrlbK) Chariot: R: n+: R = WW: Chaturanga (Indian chess), Xiangqi (Chinese chess) Moves as Rook. In Xiangqi originally 車 Jū (Black Chariot) and 俥 Jū (Red Chariot). Checker Man: cn(^2X>), o1X> mfF[cl]fF American, Spanish and ...
In a few cases, the superior side gives up their rook in order to promote the pawn, resulting in a winning queen versus rook position (see Pawnless chess endgame § Queen versus rook). A rule of thumb (with exceptions) is: if the king on the side without the pawn can reach the queening square of the pawn, the game is a draw ; otherwise it is a ...