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One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
The OLPC XO (formerly known as $100 Laptop, [2] Children's Machine, [3] 2B1 [4]) is a low cost laptop computer intended to be distributed to children in developing countries around the world, [5] to provide them with access to knowledge, and opportunities to "explore, experiment and express themselves" (constructionist learning). [6]
Bonus: 5 Great Educational Apps. When you simply have to give into screen time, open up Learning Games For Toddlers and watch them master a variety of alphabet-centric games. Age range: 2-4. Help ...
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
Closeup of a touchpad on an Acer CB5-311 laptop Closeup of a touchpad on a MacBook 2015 laptop. A touchpad or trackpad is a type of pointing device.Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to 2D motion, to control a pointer in a graphical user interface on a computer screen.
The Learning Company was founded on May 8, 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.