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KingsIsle Entertainment was founded in January 2005 by Elie Akilian. [1] Inspired by his teenage son, who was a fan of video games, Akilian established KingsIsle in Plano, Texas, [2] and started hiring former employees of id Software and Ubisoft to work on what would become Wizard101. [1]
Jeffrey Todd Coleman is an American computer game designer and businessman. He is known for Shadowbane, released in 2003, and Wizard101, released in 2008. [1] He was a founder of Wolfpack Studios, which was purchased by Ubisoft.
Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment.Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
Wizards of the Coast LLC (WotC / ˈ w ɒ t ˌ s iː / or Wizards) is an American game publisher, most of which are based on fantasy and science-fiction themes, and formerly an operator of retail game stores.
John Majors in the 2006 Event. The Wilderness 101 Mountain Bicycle Race is an ultra-endurance 101 miles (163 km) mountain bike race held annually in late July. The race is commonly called the W101, akin to a first year college course, such as Physics 101, at the nearby Penn State University.
Two hardpoints are present in the underside of the airframe on which the HM1 model can carry four Sting Ray torpedoes or Mk 11 Mod 3 depth charges. [ citation needed ] Some customers have chosen to deploy the Marte anti-ship missile on the AW101; [ 56 ] as of 2011, the Royal Navy is considering equipping their Merlin fleet with an anti-surface ...
The interior of the chapel is a single room, longer than it is wide, measuring 3 by 1.6 metres (9.8 ft × 5.2 ft) with a vaulted ceiling 2.15 metres (7.1 ft) high. A niche in the back wall housed a stele now in the Museo Egizio in Turin, Italy. [49] The pyramid-chapel was capped by a pyramidion of whitewashed sandstone.
A compositing window manager may appear to the user similar to a stacking window manager. However, the individual windows are first rendered in individual buffers, and then their images are composited onto the screen buffer; this two-step process means that visual effects (such as shadows, translucency) can be applied.