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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  3. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. [1] ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls.

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Hardware vertex buffers represent the first substantive improvement over OpenGL in DirectX history. Direct3D 7.0 also augmented DirectX support for multitexturing hardware, and represents the pinnacle of fixed-function multitexture pipeline features: although powerful, it was so complicated to program that a new programming model was needed to ...

  5. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    Prior to DirectX Microsoft had added OpenGL to their Windows NT platform. [21] OpenGL had been designed as a cross-platform, window system independent software interface to graphics hardware by Silicon Graphics, Inc. to bring 3D graphics programming into the mainstream of application programming. Besides it could also be used for 2D graphics ...

  6. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.

  7. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  8. Comparison of Direct3D and OpenGL - Wikipedia

    en.wikipedia.org/?title=Comparison_of_Direct3D...

    move to sidebar hide. From Wikipedia, the free encyclopedia

  9. Talk:Comparison of OpenGL and Direct3D - Wikipedia

    en.wikipedia.org/wiki/Talk:Comparison_of_OpenGL...

    1 DirectX Price. 3 comments. 2 Handedness. 1 comment. 3 Missing a features section with feature comparison table. ... Talk: Comparison of OpenGL and Direct3D. Add ...