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A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.
Sketch of a circumlunar free return trajectory (not to scale), plotted on the rotating reference frame rotating with the moon. (Moon's motion only shown for clarity) In orbital mechanics, a free-return trajectory is a trajectory of a spacecraft traveling away from a primary body (for example, the Earth) where gravity due to a secondary body (for example, the Moon) causes the spacecraft to ...
This is a category for any video game where the player controls actions taking place, at least partially, on Mars. The action must take place on the surface Mars itself, not simply in orbit above Mars. This includes any alternate universe Mars, such as after terraforming, or on a seemingly fantasical Mars, as long as it is in relation to Earth.
In this game, the player takes the role of Administrator of NASA or Head of the Soviet Space Program with the ultimate goal of being the first side to conduct a successful human Moon landing. Orbiter and, to an extent, Space Shuttle Mission 2007, provide more elaborate simulations. They have 3D virtual cockpits and external views.
For the small outer irregular moons of Uranus, such as Sycorax, which were not discovered by the Voyager 2 flyby, even different NASA web pages, such as the National Space Science Data Center [6] and JPL Solar System Dynamics, [5] give somewhat contradictory size and albedo estimates depending on which research paper is being cited.
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The 3D-Printed Habitat Challenge tasked teams with printing 3D habitats for living on Mars. After competing and winning several awards, the lab used the funding to further develop the team’s ideas.
FreeSpace 2 is a 1999 space combat simulation computer game developed by Volition as the sequel to Descent: FreeSpace – The Great War.It was completed ahead of schedule in less than a year, and released to very positive reviews, but the game became a commercial failure, and was described by certain critics as one of 1999's most unfairly overlooked titles.