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  2. 2010s in video games - Wikipedia

    en.wikipedia.org/wiki/2010s_in_video_games

    The 2010s was the fifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles, [clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles.

  3. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    In the 2010s, the video game industry had a major impact on the economy through the sales of major systems and games such as Call of Duty: Black Ops, which had over $650 million of sales in the game's first five days and which set a five-day global record for a movie, book or video game. [65]

  4. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Recently, many video game publishers have adopted the games as a service model where a game continues to generate revenue after its release. As a result, a game tends to get extended support and more contents post-launch so that it can be monetized via other methods in addition to retails and digital downloads, allowing the consumers to make ...

  5. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Of the 63 largest video game companies, 14 are based in the United States, 11 in Japan, and 7 each in South Korea and China.

  6. It’s fall, and that means it’s gaming’s most important time ...

    www.aol.com/finance/fall-means-gaming-most...

    The fall is the biggest time of year for the video game industry. And this year is shaping up to be a big one. It’s fall, and that means it’s gaming’s most important time of the year [Video]

  7. Tencent logs robust revenue growth as games, advertising ...

    www.aol.com/news/tencent-posts-strong-revenue...

    In August, the Chinese video games sector achieved combined revenue of 29.2 billion yuan, the most in at least 20 months, according to CNG, a government-backed industry data firm. Tencent stock ...

  8. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  9. Top 25 Facebook games of Dec. 2010: Digital Chocolate takes ...

    www.aol.com/news/2010-12-02-top-25-facebook...

    The results are in from Inside Social's list of the top 25 Facebook games for Dec. 2010 and they're somewhat surprising given AppData's recent developer rankings.