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The first three editions of Shadowrun had three separate headings of Physical attributes, Mental Attributes, and Special Attributes, with three stats in each. With the six non-special attributes being Strength , Agility , Body, Charisma , Intelligence , and Willpower, and two of the three special attributes relating to magic and the third being ...
Features a rich, persistent and quirky world and multiple endings. In addition to the classic character/classes, you can "play as yourself": after answering a set of questions about yourself, matching stats are derived. 1987: 1992: Scarab of Ra: Rick Holzgrafe: Modern fantasy: MAC: Turn-based roguelike played in first-person 3D. 1988: Moraff's ...
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
Equipment emphasizes wilderness exploration, hazardous environments, and combat. As a result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations, personal armor, and weapons. Low-technology Since primitive worlds exist near technological worlds, primitive weapons such as swords, shields, pikes, and bows are included.
Ernest Gary Gygax (/ ˈ ɡ aɪ ɡ æ k s / GHY-gaks; July 27, 1938 – March 4, 2008) [2] was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
Heavy tanks feature very heavy armor and weapons relative to lighter tanks. Many heavy tanks shared components with lighter tanks. For example, the US M103 heavy tank shared many components with the lighter Patton tank, including transmission and engine. As a result, they tend to be either underpowered and comparatively slow, or have engine and ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
The skirt or mesh armor triggers the RPG on contact and much of the energy that a shaped charge produces dissipates before coming into contact with the main armor of the vehicle. [19] Well-sloped armor also gives some protection because the shaped charge is forced to penetrate a greater amount of armor due to the oblique angle. [20]