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The Dark Mod: Team Dark Mod 2009 2015-02-08 (2.03) Windows, Linux, OS X: id Tech 4 engine CC-BY-NC-SA: First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine Fallen Empire: Legions: GarageGames, InstantAction: 2009-06-30 2013-06-27 Windows: Torque Game Engine: Proprietary license
In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. [1] The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve.
This is a comprehensive index of commercial real-time tactics games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available.
Like most shooter games, first-person shooters involve an avatar, one or more ranged weapons, and a varying number of enemies. [12] Because they take place in a 3D environment, these games tend to be somewhat more realistic than 2D shooter games, and have more accurate representations of gravity, lighting, sound and collisions. [9]
A tactical shooter is a sub-genre of first-and third-person shooters, associated with using strategy, planning, and tactics in gameplay, as well as the realistic simulations of ballistics, firearm mechanics, physics, stamina, and low time to kill.
The most famous example is that of Counter-Strike; released in 1999, it is still one of the most popular online first-person shooters, even though it was created as a mod for Half-Life by two independent programmers. Eventually, game designers realized the potential of mods and custom content in general to enhance the value of their games, and ...
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
Some USSR officials began expressing a desire for a FOBS-type weapon around the time of Sputnik's launch. [2] By the early 1960s, the Soviet Union felt that pursuing a system like the FOBS would be a natural next step given its belief that the US was already planning to use space to mount nuclear attacks. [2]