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  2. Preprocessor (CAE) - Wikipedia

    en.wikipedia.org/wiki/Preprocessor_(CAE)

    In computer aided engineering (CAE) a preprocessor is a program which provides a graphical user interface (GUI) to define boundary conditions, materials, other physical properties and simulation control settings. [1] This data is used by the subsequent computer simulation. [2] Steps that are followed in Pre-Processing

  3. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendered graphics are used primarily as cutscenes in modern video games, where they are also known as full motion video.The use of pre-rendered 3D computer graphics for video sequences date back to two arcade laserdisc video games introduced in late 1983: Interstellar, [2] [3] introduced by Funai at the AM Show in September, [4] and Star Rider, [5] introduced by Williams Electronics at the ...

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    This effect is often simulated in computer graphics. FXAA An approximate antialiasing method performed in a post-processing step which smooths the image in screen space, guided by edge detection (contrasting with the usual supersampling approaches that require larger frame-buffers).

  5. Category:Computer graphics algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics...

    Download as PDF; Printable version; ... Help. Algorithms used in Computer graphics. See also Category: Computer graphics data ... Image processing (19 C, 260 P, 2 F) L.

  6. Ringing artifacts - Wikipedia

    en.wikipedia.org/wiki/Ringing_artifacts

    In signal processing, particularly digital image processing, ringing artifacts are artifacts that appear as spurious signals near sharp transitions in a signal. Visually, they appear as bands or "ghosts" near edges; audibly, they appear as "echos" near transients, particularly sounds from percussion instruments; most noticeable are the pre-echos.

  7. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    No data pre-processing needed, no loading time and no memory allocations in system memory. Works with dynamic scenes. Works in the same consistent way for every pixel on the screen. No CPU usage – it can be executed completely on the GPU. May be easily integrated into any modern graphics pipeline. SSAO also has the following disadvantages:

  8. Steinberg Cubase - Wikipedia

    en.wikipedia.org/wiki/Steinberg_Cubase

    Graphics performance improvements, Zoning 2.0, automation curves, advanced metronome options, 64-bit mixing engine, more inserts with flexible pre/post fader, new look for Vintage Compressor, Tube Compressor and Magneto III, direct offline processing, HALion Sonic SE 3 featuring FLUX wavetable synth, automation range tool, Adapt to Zoom, new ...

  9. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in a small area, so the area is quickly found, and only that is anti-aliased.