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  2. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  3. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.

  4. Computer architecture - Wikipedia

    en.wikipedia.org/wiki/Computer_architecture

    The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.

  5. Symbol table - Wikipedia

    en.wikipedia.org/wiki/Symbol_table

    In computer science, a symbol table is a data structure used by a language translator such as a compiler or interpreter, where each identifier, symbol, constant, procedure and function in a program's source code is associated with information relating to its declaration or appearance in the source. In other words, the entries of a symbol table ...

  6. Von Neumann architecture - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_architecture

    A von Neumann architecture scheme. The von Neumann architecture—also known as the von Neumann model or Princeton architecture—is a computer architecture based on the First Draft of a Report on the EDVAC, [1] written by John von Neumann in 1945, describing designs discussed with John Mauchly and J. Presper Eckert at the University of Pennsylvania's Moore School of Electrical Engineering.

  7. Machine code - Wikipedia

    en.wikipedia.org/wiki/Machine_code

    In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). For conventional binary computers , machine code is the binary representation of a computer program which is actually read and interpreted by the computer.

  8. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    Scenarios: The description of an architecture is illustrated using a small set of use cases, or scenarios, which become a fifth view. The scenarios describe sequences of interactions between objects and between processes. They are used to identify architectural elements and to illustrate and validate the architecture design.

  9. Software architectural model - Wikipedia

    en.wikipedia.org/wiki/Software_Architectural_Model

    An architectural model (in software) contains several diagrams representing static properties or dynamic (behavioral) properties of the software under design. [1] [2] [3] The diagrams represent different viewpoints of the system and the appropriate scope of analysis. The diagrams are created by using available standards in which the primary aim ...