enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Basic feasible solution - Wikipedia

    en.wikipedia.org/wiki/Basic_feasible_solution

    Each basis determines a unique BFS: for each basis B of m indices, there is at most one BFS with basis B. This is because x B {\displaystyle \mathbf {x_{B}} } must satisfy the constraint A B x B = b {\displaystyle A_{B}\mathbf {x_{B}} =b} , and by definition of basis the matrix A B {\displaystyle A_{B}} is non-singular, so the constraint has a ...

  3. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  4. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms.

  5. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...

  6. Beam search - Wikipedia

    en.wikipedia.org/wiki/Beam_search

    Beam search uses breadth-first search to build its search tree. At each level of the tree, it generates all successors of the states at the current level, sorting them in increasing order of heuristic cost. [2] However, it only stores a predetermined number, , of best states at each level (called the beam width). Only those states are expanded ...

  7. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).

  8. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  9. Maximum flow problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_flow_problem

    The maximum flow problem was first formulated in 1954 by T. E. Harris and F. S. Ross as a simplified model of Soviet railway traffic flow. [1] [2] [3]In 1955, Lester R. Ford, Jr. and Delbert R. Fulkerson created the first known algorithm, the Ford–Fulkerson algorithm.