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  2. Friday Night Funkin' - Wikipedia

    en.wikipedia.org/wiki/Friday_Night_Funkin'

    In April 2021, the developers announced plans to launch a Kickstarter project later in the month to turn the demo into a full game. [12] On April 18, a Kickstarter project for the full version of the game was released under the name Friday Night Funkin': The Full Ass Game and reached its goal of $60,000 within hours. [18]

  3. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    A recurring trend with video game mods is the creation of user-made skins and/or character models replacing the default ones that came with the game, the most popular of which are meme mods such as those of Carl Johnson from Grand Theft Auto: San Andreas and Thomas the Tank Engine, [9] though at least one modder received legal action from ...

  4. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    The engine allows one player at a time, with the screen automatically scrolling in any of the four cardinal directions when the character comes within 1/3 screen width or height of the screen's edge. All Game-Maker games lack an on-screen display (of hit points, score, lives, etc.), though much of this information can be tracked in the ...

  5. itch.io - Wikipedia

    en.wikipedia.org/wiki/Itch.io

    itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. . Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024

  6. Newgrounds - Wikipedia

    en.wikipedia.org/wiki/Newgrounds

    In the 2000s, Newgrounds played an important role in Internet culture, and in Internet animation and independent video gaming in particular. It has been called a "distinct time in gaming history", a place "where many animators and developers cut their teeth and gained a following long before social media was even a thing", and "a haven for ...

  7. Debug menu - Wikipedia

    en.wikipedia.org/wiki/Debug_menu

    Some games format their debug menu as an in-game location, referred to as a debug room (distinct from the developer's room type of Easter egg). Debug menus and rooms are used during software development for ease of testing and are usually made inaccessible or otherwise hidden from the end user .

  8. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    In the 1990s, game creation systems for the IBM PC shifted both to the more general and the more specific. Whereas frameworks like RSD Game-Maker and Klik & Play attempted to accommodate any genre, communities grew around games like ZZT (later MegaZeux [ 4 ] ) that permitted such extensive user modification that they essentially became de facto ...

  9. Core (video game) - Wikipedia

    en.wikipedia.org/wiki/Core_(video_game)

    Core's system allows for the development of up to 32-player multiplayer games and single-player games. Core's game creation system supports modication and combination of built-in game assets, a method which often is referred to as kitbashing, and there are third party tools which makes importing game assets such as wavefront .obj files possible. [4]