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The Key Stage 1, 2 and 3 along with GCSE section covers a range of subjects. In Key Stage 1, 17 subjects are available, including Art and Design, Computing, Design and Technology, English, Geography, History, Maths, Music, Physical Education, PSHE, Citizenship, Religious Education, Science, and Modern Foreign Languages. [5]
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
Primary and secondary computer science education is relatively new in the United States with many K-12 CS teachers facing obstacles to integrating CS instruction such as professional isolation, limited CS professional development resources, and low levels of CS teaching self-efficacy.
College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...
Animated video lessons, in particular, use engaging visuals and simplified explanations to help break down complex topics, making them especially effective in subjects like Science or Math. [1] The Khan Academy has been successful in teaching mathematics using notes written using Yahoo! 's doodle pad with a voiceover by Salman Khan (educator) .
BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963.
The idea of managing teaching resources using a computer is described in a paper by J.M. Leclerc and S. Normand from the University of Montreal. Their system was programmed in BASIC, and used a computer to track documents, human resources, structured activities, and places for training and observation. Evaluation activities were also available ...
Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.