Search results
Results from the WOW.Com Content Network
The video game series debuted in Japan on July 19, 2000, with From TV Animation – One Piece: Become the Pirate King! (One Piece: Mezase Kaizoku Ou!) for the Bandai WonderSwan Color handheld game console. [1] More than five years after the video game series debuted in Japan, One Piece: Grand Battle!
One Piece: Grand Battle is a fighting game made in Japan based on the anime and manga series One Piece. It is the fourth and final game in One Piece's Grand Battle series and the nineteenth One Piece video game released. The game was released in Japan as One Piece: Grand Battle! Rush.
From TV Animation - One Piece: Grand Battle! [a] is a Japanese fighting video game developed by Ganbarion and published by Bandai. It is the first game in the One Piece: Grand Battle series and the second game to be based on the One Piece manga and anime. This game's introduction uses the theme song We Are! [b] from the One Piece anime.
Print/export Download as PDF ... Pages in category "One Piece games" The following 28 pages are in this category, out of 28 total. ... One Piece (video game)
One Piece: Unlimited Adventure [a] is a video game for the Nintendo Wii based on the manga and anime series One Piece by Eiichiro Oda, released in Japan on April 26, 2007 and in North America on January 22, 2008. The NTSC (American) version of the game uses the FUNimation voice actors exclusively.
One Piece: Burning Blood [a] is a fighting video game developed by Spike Chunsoft and published by Bandai Namco Entertainment. Based on the One Piece franchise, it was released for PlayStation 4, PlayStation Vita, Xbox One, and Windows. It is the first One Piece video game to be released on an Xbox video game console. It was released in Japan ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Unlike other fighting games, D.O.N uses a "tug-of-war" fighting system. Attacking opponents will knock glowing orbs out of them for players to collect, with a bar at the top of the screen indicating what percentage of the orbs in play each character possesses; the size and value of these orbs vary depending on the strength of the attack used. [ 2 ]