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  2. Biovision Hierarchy - Wikipedia

    en.wikipedia.org/wiki/Biovision_Hierarchy

    BVH allowed for the automatic capture and recording of motion data, making it easier and more efficient to create realistic animations. Today, BVH remains a widely used file format for motion capture data and is supported by many animation software packages, such as Autodesk's Maya and Blender. It has become an essential tool in the animation ...

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender was used for parts of the credit sequences in Wonder Woman [137] Blender was used for doing the animation in the film Cinderella the Cat. [138] VFX Artist Ian Hubert used Blender for the science fiction film Prospect. [139] The 2018 film Next Gen was fully created in Blender by Tangent Animation. A team of developers worked on improving ...

  4. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a 3D animation program. When new animated elements are composited back into the original live-action shot, they will appear in perfectly matched perspective and therefore appear seamless.

  5. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    In films, television shows and video games, motion capture refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. [5] [6] [7] When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. [8]

  6. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  7. Scanimate - Wikipedia

    en.wikipedia.org/wiki/Scanimate

    The 8 Scanimate systems were used to produce much of the video-based animation seen on television between most of the 1970s and early 1980s in commercials, promotions, and show openings. One of the major advantages the Scanimate system had over film-based animation and computer animation was the ability to create animations in real time. The ...

  8. Motion-capture acting - Wikipedia

    en.wikipedia.org/wiki/Motion-capture_acting

    Joseph Gatt wearing the Mo-Cap suit for Kratos during production of God of War II and III in April 2010 Motion capture recording for The Last of Us Part II. Motion-capture acting, also called performance-capture acting and often abbreviated as mo-cap or P-cap, is a type of acting in which an actor wears markers or sensors on a skintight bodysuit [1] or directly on the skin.

  9. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.