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SSG games include Reach for the Stars, Battlefront, Battles in Normandy, Halls of Montezuma: A Battle History of the U.S. Marine Corps, Europe Ablaze, MacArthur's War: Battles for Korea, Carriers at War, (in three volumes), Rommel, Gold of the Americas, and Decisive Battles of the American Civil War (in three volumes, with the first being Bull ...
The War College is a computer wargame that simulates four battles from different historical periods: the Battle of Pharsalus, Battle of Antietam, Battle of Austerlitz and Battle of Tannenberg. [2] The game eschews the traditional hex map format in favor of free unit movement based on algorithmic data. [2] [3]
The Ardennes Offensive was initially planned as the first game in a new Decisive Battles of WWII series, [1] [11] and was set to be followed by a game about the Korsun Pocket. [11] Plans for a Korsun Pocket title had existed as early as 1996, when The Ardennes Offensive was known as The Last Blitzkrieg . [ 4 ]
Slitherine merged with Matrix Games in 2010. [5] Slitherine works with the US military and defense contractors to supply simulation software. The primary simulation is a professional version of the commercial game Command Modern Air & Naval Operations. [6]
War in Russia was based on designer Gary Grigsby's earlier title Second Front: Germany Turns East, [2] itself based on his game War in Russia. [3] [4] According to Ed Dille of Electronic Games, an important part of the new game was to address concerns in Second Front that "units retained too much mobility".
Warlords II is computer wargame released in 1993, and the second release in the Warlords video game series. An expansion pack, Warlords II Scenario Builder, was released in 1994. The updated version of the game, Warlords II Deluxe, was released in 1995. It allowed for custom tile, army and city sets for maps and provided support for 256 colours.
The game was named the best wargame of 1998 by CNET Gamecenter, whose staff highlighted its relevant subject matter, its ease of use, and its enjoyable gameplay. [12] PC Gamer US and GameSpot both nominated the game in this category, but it lost the awards to The Operational Art of War Vol. 1: 1939-1955 .
Carriers' big drawback is its complexity", adding that he preferred Gary Grigsby's SSI naval games as "they're less flexible, but they're just as detailed and much more playable". [4] Computer Gaming World stated that "Carriers at War is the best game available on World War II carrier operations. It is, perhaps, the best wargame of 1984 on any ...
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