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  2. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Board game development is the entire process of creating, developing and producing a board game. It includes game design, product development, funding, marketing and promotion. [1] The process of board game design bears certain similarities to software design. [2] Dominion at pax east 2011

  3. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  4. Game board - Wikipedia

    en.wikipedia.org/wiki/Game_board

    Game board for Monopoly, a popular modern game. A game board (or gameboard; sometimes, playing board [1] or game map [2]: 25 ) is the surface on which one plays a board game. The oldest known game boards may date to Neolithic times, however, some scholars argue these may not have been game boards at all.

  5. Larry Harris (game designer) - Wikipedia

    en.wikipedia.org/wiki/Larry_Harris_(game_designer)

    Four of his Axis & Allies games won Origins Awards, including the induction of the original game into the Academy of Adventure Gaming Arts & Design's Hall of Fame in 1996. [5] Harris has lived extensively in Europe and three years in Iran. [4] He speaks fluent French, is an Army veteran with five years' service, and has been known to pilot an ...

  6. Elizabeth Hargrave - Wikipedia

    en.wikipedia.org/wiki/Elizabeth_Hargrave

    Meeting regularly with others from the Washington, DC area to play board games, [6] Hargrave got the idea to start designing games based on themes from nature in 2014 at one such event, according to Audubon: [8] To another interviewer, Hargrave explained she felt "there were too many games about castles and space, and not enough games about things I’m interested in.

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  8. Kobold Press - Wikipedia

    en.wikipedia.org/wiki/Kobold_Press

    As Open Design, the company's products included the magazine Kobold Quarterly; a line of game design guidebooks, such as The Kobold Guide to Board Game Design (2011) and The Complete Kobold Guide to Game Design (2012); and a number of "patronage"-funded adventures and sourcebooks, many of which were set in the Midgard setting. [1]

  9. Kevin Wilson (game designer) - Wikipedia

    en.wikipedia.org/wiki/Kevin_Wilson_(game_designer)

    [2]: 342 Wilson is the co-designer of the Spycraft roleplaying game. [1] Fantasy Flight Games hired Wilson as their success with the d20 System grew, to manage their retooling on the Legends & Lairs line, and he decided to split the line into smaller sublines made up of smaller sourcebooks.