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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  3. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 16 October 2024. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  4. List of longest smartphone telephoto lenses - Wikipedia

    en.wikipedia.org/wiki/List_of_longest_smartphone...

    For example, 120mm is usually referred to as "5× optical zoom", because the main camera's focal length is commonly around 24mm. However, only a few smartphones, such as the Sony Xperia 1 IV and V , include a true zoom lens that offers continuous optical zoom, whereas nearly all smartphones feature a collection of prime lenses interpolated by ...

  5. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    In many cases, once-distant objects or terrain would suddenly appear without warning as the camera got closer to them, an effect known as "pop-up graphics", "pop-in", or "draw in". [1] This is a hallmark of short draw distance, and still affects large, open-ended games like the Grand Theft Auto series and Second Life.

  6. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_game)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  7. Remote camera - Wikipedia

    en.wikipedia.org/wiki/Remote_camera

    A remote camera, also known as a trail camera or game camera, is a camera placed by a photographer in areas where the photographer generally cannot be at the camera to snap the shutter. This includes areas with limited access, tight spaces where a person is not allowed, or just another angle so that the photographer can simultaneously take ...

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