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  2. Charades - Wikipedia

    en.wikipedia.org/wiki/Charades

    Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game. Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.

  3. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  4. Affect display - Wikipedia

    en.wikipedia.org/wiki/Affect_display

    Affect displays are the verbal and non-verbal displays of affect (). [1] These displays can be through facial expressions, gestures and body language, volume and tone of voice, laughing, crying, etc. Affect displays can be altered or faked so one may appear one way, when they feel another (e.g., smiling when sad).

  5. Neural synchrony - Wikipedia

    en.wikipedia.org/wiki/Neural_Synchrony

    Neural synchrony is also found in nonverbal communication, such as hand gestures and facial expressions. An early study found synchronization across participants playing a game of charades. Using fMRI to record brain activity as people gestured or watched the gestures, researchers found synchronized temporal variation in brain activity in ...

  6. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    The game is often used as an example when teaching people about information theory. Mathematically, if each question is structured to eliminate half the objects, 20 questions allow the questioner to distinguish between 2 20 = 1 048 576 objects. Accordingly, the most effective strategy for twenty questions is to ask questions that will split the ...

  7. Nonverbal influence - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_Influence

    There are eight ways to engage in nonverbal communication that can be used towards the influence of change in a behavior or attitude. Some of those forms of nonverbal communication are facial expressions, gestures, and body language. According to Brian Knutson, facial expressions of emotion allow for animals to predict another animal's behavior ...

  8. Albert Mehrabian - Wikipedia

    en.wikipedia.org/wiki/Albert_Mehrabian

    Subsequent studies have examined the relative impact of verbal and nonverbal signals in more natural settings. For example, a study in 1970 used video tapes to analyze the communication of submissive/dominant attitudes and found that all types of nonverbal cues, [9] particularly body posture, had a 4.3 times greater impact than verbal cues.

  9. Template:Nonverbal communication - Wikipedia

    en.wikipedia.org/wiki/Template:Nonverbal...

    Avoid specific examples of gestures, etc. Instead, consider adding these to relevant lists. This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is ...

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