Search results
Results from the WOW.Com Content Network
Several famous English examples mix runes and Roman script, or Old English and Latin, on the same object, including the Franks Casket and St Cuthbert's coffin; in the latter, three of the names of the Four Evangelists are given in Latin written in runes, but "LUKAS" is in Roman script. The coffin is also an example of an object created at the ...
It is a modification of the plain gyfu rune ᚷ. Old English 'gār' means 'spear', but the name of the rune likely echoes the rune names ger, ear, ior: due to palatalization in Old English, the original g rune (i.e., the Gyfu rune ᚷ ) could express either /j/ or /g/ (see yogh).
The tent runes are based on strokes added to the four arms of an X shape: Each X represents two runes and is read clockwise, starting with the top left arm. The strokes on the first arm representing the ætt (row of eight runes: (1) fuþarkgw, (2) hnijæpzs, (3) tbemlŋod), the strokes on the second arm denote the order within that ætt .
The Elder Futhark rune ᛉ is conventionally called Algiz or Elhaz, from the Common Germanic word for "elk". [citation needed]There is wide agreement that this is most likely not the historical name of the rune, but in the absence of any positive evidence of what the historical name may have been, the conventional name is simply based on a reading of the rune name in the Anglo-Saxon rune poem ...
The following were scribal abbreviations during Middle and Early Modern English using the letter thorn: (þͤ) – a Middle English abbreviation for the word the (þͭ) – a Middle English abbreviation for the word that (þͧ) – a rare Middle English abbreviation for the word thou (which was written early on as þu or þou)
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules.
The book's 8-page introduction on pages 3–10 provides an overview of the contents and the significance of artifacts within the game. One page is spent in an attempt to clear up some misconceptions regarding artifacts, including "Artifacts are too powerful for a campaign," "All artifacts have horrible curses that keep them from being useful," "Artifacts are just collections of random powers ...
The characters search for items that will not only end the curse, but will also give them wealth and power. The pyramid has five levels to explore, along with a large temple outside of the pyramid. [3] The TSR version of Pharaoh is an Egyptian-styled adventure that contains a map of a pyramid and includes a maze filled with traps. [1]