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  2. Anglo-Saxon runes - Wikipedia

    en.wikipedia.org/wiki/Anglo-Saxon_runes

    Anglo-Saxon runes or Anglo-Frisian runes are runes that were used by the Anglo-Saxons and Medieval Frisians (collectively called Anglo-Frisians) as an alphabet in their native writing system, recording both Old English and Old Frisian (Old English: rūna, ᚱᚢᚾᚪ, "rune").

  3. Unearthed Arcana - Wikipedia

    en.wikipedia.org/wiki/Unearthed_Arcana

    Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.

  4. Gyfu - Wikipedia

    en.wikipedia.org/wiki/Gyfu

    It is a modification of the plain gyfu rune ᚷ. Old English 'gār' means 'spear', but the name of the rune likely echoes the rune names ger, ear, ior: due to palatalization in Old English, the original g rune (i.e., the Gyfu rune ᚷ ) could express either /j/ or /g/ (see yogh).

  5. Algiz - Wikipedia

    en.wikipedia.org/wiki/Algiz

    The Elder Futhark rune ᛉ is conventionally called Algiz or Elhaz, from the Common Germanic word for "elk". [citation needed]There is wide agreement that this is most likely not the historical name of the rune, but in the absence of any positive evidence of what the historical name may have been, the conventional name is simply based on a reading of the rune name in the Anglo-Saxon rune poem ...

  6. Cipher runes - Wikipedia

    en.wikipedia.org/wiki/Cipher_runes

    The tent runes are based on strokes added to the four arms of an X shape: Each X represents two runes and is read clockwise, starting with the top left arm. The strokes on the first arm representing the ætt (row of eight runes: (1) fuþarkgw, (2) hnijæpzs, (3) tbemlŋod), the strokes on the second arm denote the order within that ætt .

  7. Curse of the Azure Bonds - Wikipedia

    en.wikipedia.org/wiki/Curse_of_the_Azure_Bonds

    The game primarily takes place in the Dalelands, and the overland map allows a player to select an adjacent location and automatically travel there. There are random encounters with monsters when traveling to locations. The player may now choose the classes of paladin and ranger for characters in addition to fighter, thief, magic-user, and cleric.

  8. Cirth - Wikipedia

    en.wikipedia.org/wiki/Cirth

    ^ The three runes ,, and were invented by Tolkien and are not attested in real-life Fuþorc. ^ According to Tolkien, this is a "dwarf-rune" which "may be used if required" as an addendum to the English runes. [19] Tolkien commonly writes the English digraph wh (pronounced in some varieties of English) as hw .

  9. Eric and the Dread Gazebo - Wikipedia

    en.wikipedia.org/wiki/Eric_and_the_Dread_Gazebo

    A gazebo "Eric and the Dread Gazebo" also known as just “The Gazebo story" [1] is a role-playing game-inspired anecdote, made famous by Richard Aronson (designer of The Ruins of Cawdor, a graphical MUD, and the voice of Cedric in King's Quest V).