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  2. Go (game) - Wikipedia

    en.wikipedia.org/wiki/Go_(game)

    Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]

  3. Go ranks and ratings - Wikipedia

    en.wikipedia.org/wiki/Go_ranks_and_ratings

    There are various systems of Go ranks and ratings that measure the skill in the traditional board game Go. Traditionally, Go rankings have been measured using a system of dan and kyu ranks. Especially in amateur play, these ranks facilitate the handicapping system , with a difference of one rank roughly corresponding to one free move at the ...

  4. Go and mathematics - Wikipedia

    en.wikipedia.org/wiki/Go_and_mathematics

    A Go endgame begins when the board is divided into areas that are isolated from all other local areas by living stones, such that each local area has a polynomial size canonical game tree. In the language of combinatorial game theory , it happens when a Go game decomposes into a sum of subgames with polynomial size canonical game trees.

  5. Go strategy and tactics - Wikipedia

    en.wikipedia.org/wiki/Go_strategy_and_tactics

    The concepts of sente and gote are important in higher level Go strategy. A player whose moves compel the opponent to respond in a local position is said to have sente ( 先手 ) , meaning the player has the initiative; the opponent is said to have gote ( 後手 ) .

  6. List of Go terms - Wikipedia

    en.wikipedia.org/wiki/List_of_Go_terms

    a – hoshi; b – tengen; c – go no go; d – san san; e – komoku; f – takamoku; g – ōtakamoku; h – mokuhazushi; i – ōmokuhazushi As the distance of a stone from the edge of the board has important tactical and strategic implications, it is normal to term the corner points of the board (1, 1) points, and count lines in from the edge.

  7. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    Go is played on a plane grid of 19 horizontal and 19 vertical lines, called a board. Definition: A point on the board where a horizontal line meets a vertical line is called an intersection . Two intersections are said to be adjacent if they are distinct and connected by a horizontal or vertical line with no other intersections between them.

  8. Bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Bipartite_graph

    When modelling relations between two different classes of objects, bipartite graphs very often arise naturally. For instance, a graph of football players and clubs, with an edge between a player and a club if the player has played for that club, is a natural example of an affiliation network, a type of bipartite graph used in social network analysis.

  9. Eulerian path - Wikipedia

    en.wikipedia.org/wiki/Eulerian_path

    A connected graph has an Euler cycle if and only if every vertex has an even number of incident edges. The term Eulerian graph has two common meanings in graph theory. One meaning is a graph with an Eulerian circuit, and the other is a graph with every vertex of even degree. These definitions coincide for connected graphs. [2]