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LocoRoco 2 is a platform video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable. It is the sequel to LocoRoco and the third game in the series after LocoRoco Cocoreccho!. It was released in Japan and PAL regions in 2008 and North America in 2009.
LocoRoco 2, a sequel to the original LocoRoco, was officially announced at the 2008 Tokyo Game Show [53] though Phil Harrison, Sony's worldwide studios chief, revealed the game to be in development during an interview at the 2007 D.I.C.E. Summit. [54] The game was released worldwide between late 2008 and early 2009.
In the game, players control a butterfly (the "Cocoreccho" of the title) to gather LocoRoco that are dispersed throughout a level and direct them to a goal in a large enough group to pass through. [2] The player can call LocoRoco to the character, which is depicted as a ring of light emanating from the Cocoreccho, which prompts LocoRoco to move ...
LocoRoco Midnight Carnival is based on a secret carnival-like base, created by the BuiBui, a red, mischievous version of the MuiMui. The title shows that the LocoRoco were quietly sleeping, while in the background, a BuiBui pulls on a nearby lever (cleverly designed to just look like a star), opening a trapdoor under the LocoRoco, sending them into a chute, taking them into a cannon, which ...
Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo.It was best known for the Ape Escape, LocoRoco, Patapon, Gravity Rush, and Knack series, the Team Ico games, Bloodborne, The Legend of Dragoon, and Astro's Playroom.
Hints for Today's Connections Sports Edition Categories on February 13, 2025. Here are some hints about the four categories to help you figure out the word groupings.
Tune in to Puppy Bowl XXI on Sunday, Feb. 9, at 2 p.m. EST/11 a.m. PST. The Puppy Bowl will air across Animal Planet, Discovery Channel, TBS, truTV, Max, and discovery+. Read the original article ...
He stated that while he was personally happy with the cross-over implementation of the characters and worlds, he saw more potential for it to come together using different gameplay mechanics. [45] In August 2013, a free-to-play minigame collection, PlayStation All-Stars Island , was released for iOS devices as a cross-promotion with Coke Zero ...