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  2. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    The file starts with the header which defines a file in ASCII format. There are 14 vertices (6 faces * 4 vertices - 10 vertices saved due to merging) and 6 faces in total. After the header, the vertex and face data is listed. The vertex list contains position (x,y,z), normals (nx,ny,nz) and texture coordinates (s,t) for each of the 14 vertices.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    A cube in Blender (version 3.6.2) Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being the company co-owner and software developer ...

  4. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  5. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube.The flattened cube net may then be textured to texture the cube.

  6. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  7. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The representation is more compact, and more efficient to retrieve polygons, but operations to change polygons are slow. Furthermore, corner-tables do not represent meshes completely. Multiple corner-tables (triangle fans) are needed to represent most meshes. Vertex-vertex meshes A VV mesh represents only vertices, which point to other vertices.

  8. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    In Magnus Wenninger's Spherical models, polyhedra are given geodesic notation in the form {3,q+} b,c, where {3,q} is the Schläfli symbol for the regular polyhedron with triangular faces, and q-valence vertices. The + symbol indicates the valence of the vertices being increased. b,c represent a subdivision description, with 1,0 representing the ...

  9. Max Steel - Wikipedia

    en.wikipedia.org/wiki/Max_Steel

    In the third series, due to a combination of factors- the change of the creative design team, a change in the animation company, and the lack of market in the US- all companies involved in the production of Max Steel gradually dropped the secret identity concept, but still had them going on "secret missions", with little-to-no help from N-Tek ...

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