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  2. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is (x − a)2 + (y − b)2 = r2 where a and b are the coordinates of the center (a, b) and r is the radius. Cartesian coordinates are named for René Descartes, whose invention of them in the 17th century revolutionized ...

  3. Pokémon X and Y - Wikipedia

    en.wikipedia.org/wiki/Pokémon_X_and_Y

    The titles X and Y, representing the x-axis and y-axis—also reflecting different forms of thinking [27] —were chosen early in development. [28] The simplicity of the names was also related to the simultaneous worldwide release of the games. [27] Additionally, designers sought to make the Pokémon names the same in every country whenever ...

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If we condense the skew entries into a vector, (x,y,z), then we produce a 90° rotation around the x-axis for (1, 0, 0), around the y-axis for (0, 1, 0), and around the z-axis for (0, 0, 1). The 180° rotations are just out of reach; for, in the limit as x → ∞ , ( x , 0, 0) does approach a 180° rotation around the x axis, and similarly for ...

  5. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy - Cartesian coordinate system to an xy′ -Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle . A point P has coordinates (x, y) with respect to the ...

  6. Abscissa and ordinate - Wikipedia

    en.wikipedia.org/wiki/Abscissa_and_ordinate

    In common usage, the abscissa refers to the x coordinate and the ordinate refers to the y coordinate of a standard two-dimensional graph. [1] [2]The distance of a point from the y axis, scaled with the x axis, is called the abscissa or x coordinate of the point.

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    On the drawing, it is represented by only two coordinates, x″ and y″. On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections, although it is not an axonometric projection, as the third axis, here y, is drawn in diagonal ...

  8. Logarithmic scale - Wikipedia

    en.wikipedia.org/wiki/Logarithmic_scale

    Plotted graphs are: y = 10 x (red), y = x (green), y = log e (x) (blue). The top left graph is linear in the X and Y axes, and the Y-axis ranges from 0 to 10. A base-10 log scale is used for the Y axis of the bottom left graph, and the Y axis ranges from 0.1 to 1,000.

  9. Translation of axes - Wikipedia

    en.wikipedia.org/wiki/Translation_of_axes

    Translation of axes. In mathematics, a translation of axes in two dimensions is a mapping from an xy - Cartesian coordinate system to an x'y' -Cartesian coordinate system in which the x' axis is parallel to the x axis and k units away, and the y' axis is parallel to the y axis and h units away. This means that the origin O' of the new ...