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  2. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer. In 2002–2003, three human–computer matches were drawn, but ...

  3. Deep Blue versus Garry Kasparov - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Garry...

    May 3–11, 1997: held in New York City, New York. Result: Deep Blue –Kasparov (3½–2½) Record set: First computer program to defeat a world champion in a match under tournament regulations. Deep Blue versus Garry Kasparov was a pair of six-game chess matches between then- world chess champion Garry Kasparov and an IBM supercomputer called ...

  4. Deep Blue versus Kasparov, 1996, Game 1 - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Kasparov...

    Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours).

  5. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess ...

  6. Advanced chess - Wikipedia

    en.wikipedia.org/wiki/Advanced_Chess

    Advanced chess is a form of chess in which each human player uses a computer chess program to explore the possible results of candidate moves. Despite this computer assistance, it is the human player who controls and decides the game. Also called cyborg chess or centaur chess, advanced chess was introduced for the first time by grandmaster ...

  7. FIDE titles - Wikipedia

    en.wikipedia.org/wiki/FIDE_titles

    In chess literature it is usually abbreviated to GM. The abbreviation IGM for "International Grandmaster" is occasionally seen, usually in older literature. The usual way to obtain the title is to achieve three Grandmaster-level performances (called norms), along with a FIDE rating of 2500 or more. The precise definition of a GM norm is complex ...

  8. Garry Kasparov - Wikipedia

    en.wikipedia.org/wiki/Garry_Kasparov

    Garry Kimovich Kasparov[ a ] (born Garik Kimovich Weinstein[ b ] on 13 April 1963) is a Russian chess grandmaster, former World Chess Champion (1985–2000), political activist and writer. His peak FIDE chess rating of 2851, [ 2 ] achieved in 1999, was the highest recorded until being surpassed by Magnus Carlsen in 2013.

  9. Kasparov's Gambit - Wikipedia

    en.wikipedia.org/wiki/Kasparov's_Gambit

    Chess. Mode (s) Single player. Kasparov's Gambit, or simply Gambit, is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer. [1] It was designed for MS-DOS while Garry ...

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