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I would like to see the bot split into two parts: A read-only bot that identifies items that need replacing, and a change-bot that works off the generated list, with cautions that the change-bot would only make changes if the text to be changed and it's immediate surrounding text hadn't been edited in the meantime.
If the magic link bots can tackle the DOI/PMCs as a secondary task (meaning they focus on the magic link categories, but also perform other task if their primary one would warrant an edit), that will take care of 90-95% of the overlap. With the regex for the other identifiers being incorporated over time as it gets developed and refined.
Once the bot has been approved and given its bot flag permission, one can add "bot=True" to the API call - see mw:API:Edit#Parameters in order to hide the bot's edits in Special:RecentChanges. In Python, using either mwclient or wikitools, then adding bot=True to the edit/save command will set the edit as a bot edit - e.g. PageObject.edit(text ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.
If the bot is causing a significant problem, or the bot operator has not responded and the bot is still causing issues, several mechanisms are available to prevent further disruption. Many bots provide a stop button or means to disable the problematic task on their bot user page. This should be tried first, followed by a discussion of the issue ...
The Sony PlayStation DualShock (1997) features two analog sticks. Two analog sticks offer greater functionality than a single stick. On some modern game controllers, the analog sticks are "staggered", such that the left stick is positioned to the upper left of the D-pad while the right stick is positioned to the lower left of the face buttons.