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  2. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.

  3. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  4. Chess - Wikipedia

    en.wikipedia.org/wiki/Chess

    The modern rules of chess emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, with millions of players worldwide. Organized chess arose in the 19th century.

  5. World Chess Solving Championship - Wikipedia

    en.wikipedia.org/wiki/World_Chess_Solving...

    The World Chess Solving Championship (WCSC) is an annual competition in the solving of chess problems (also known as chess puzzles) organized by the World Federation for Chess Composition (WFCC), previously by FIDE via the Permanent Commission of the FIDE for Chess Compositions (PCCC).

  6. Maharajah and the Sepoys - Wikipedia

    en.wikipedia.org/wiki/Maharajah_and_the_Sepoys

    Maharajah and the Sepoys, originally called Shatranj Diwana Shah and also known as the Mad King's Game, [1] Maharajah chess, [2] or Sarvatobhadra "auspicious on all sides", [3] is a popular chess variant with different armies for White and Black. It was first played in the 19th century in India. It is a solved game with a forced win for Black.

  7. Plaskett's Puzzle - Wikipedia

    en.wikipedia.org/wiki/Plaskett's_Puzzle

    Plaskett's Puzzle is a chess endgame study created by the Dutch endgame composer Gijs van Breukelen (February 27, 1946 – December 21, 2022) around 1970, although not published at the time. Van Breukelen published the puzzle in 1990 in the Netherlands chess magazine Schakend Nederland .

  8. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    Use of an endgame tablebase might be permitted in a live game even if engine use is forbidden. Players have also used tablebases to analyze endgames from over-the-board play after the game is over. A six-piece tablebase (KQQKQQ) was used to analyze the endgame that occurred in the correspondence game Kasparov versus The World. [46]

  9. Shelby Lyman - Wikipedia

    en.wikipedia.org/wiki/Shelby_Lyman

    Shelbourne Richard Lyman (October 22, 1936 – August 11, 2019) was an American chess player and teacher known for hosting a live broadcast of the 1972 World Chess Championship for the PBS television station Channel 13 in New York. This broadcast became the highest-rated public television program ever at that time, far surpassing viewership ...