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OE-Cake, OE-CAKE! or OE Cake is a 2D fluid physics sandbox application used to demonstrate the multi-physics simulation of the Octave Engine created by Prometech Software Inc. It was one of the first engines with the ability to realistically process water and other materials in real-time.
RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes.
Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases ) with surfaces ...
Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]
ADINA - engineering simulation software for structural, fluid, heat transfer, and multiphysics problems. ACSL and acslX - an advanced continuous simulation language. Algodoo - 2D physics simulator focused on the education market that is popular with younger users.
Most models use meshes which are either structured (Cartesian or curvilinear grids) or unstructured (triangular, tetrahedral, etc.). Gerris is quite different on this respect: it implements a deal between structured and unstructured meshes by using a tree data structure, [a] allowing to refine locally (and dynamically) the (finite-volume) description of the pressure and velocity fields.
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These evolve the density of the fluid (,), for the position and the time. As the fluid is on a lattice, the density has a number of components , =, …, equal to the number of lattice vectors connected to each lattice point. As an example, the lattice vectors for a simple lattice used in simulations in two dimensions is shown here.
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