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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Especially when written “Entity Component System”, due to an ambiguity in the English language, a common interpretation of the name is that an ECS is a system comprising entities and components. For example, in the 2002 talk at GDC, [ 1 ] Scott Bilas compares a C++ object system and his new custom component system.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Open source Entity component system WebVR framework Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS: List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0

  4. C4 model - Wikipedia

    en.wikipedia.org/wiki/C4_model

    The C4 model documents the architecture of a software system, by showing multiple points of view [5] that explain the decomposition of a system into containers and components, the relationship between these elements, and, where appropriate, the relation with its users. [3] The viewpoints are organized according to their hierarchical level: [2] [3]

  5. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations.

  6. Systems architecture - Wikipedia

    en.wikipedia.org/wiki/Systems_architecture

    Example of a high-level systems architecture for a computer. A system architecture is the conceptual model that defines the structure, behavior, and views of a system. [1] An architecture description is a formal description and representation of a system, organized in a way that supports reasoning about the structures and behaviors of the system.

  7. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class .

  8. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses. Hybrid inheritance Hybrid inheritance is when a mix of two or more of the above types of inheritance occurs. An example of this is when a class A has a subclass B which has two subclasses, C and D.

  9. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.