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  2. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.

  3. Bloom (mod) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(mod)

    The mod received praise from Jace Hall, the former CEO and founder of Monolith Productions, who described it as "awesome" on his personal X account. Dominic Tarason of Rock, Paper, Shotgun named Bloom one of the best Doom mods, calling it "an extremely cool concept" and "a real treat, visually and aurally". [9]

  4. Category:Doom mods - Wikipedia

    en.wikipedia.org/wiki/Category:Doom_mods

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  6. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    The id Tech engines up through 4.5 have been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later; id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 remain proprietary, with id Tech 7 currently being the latest engine.

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3.The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field.

  9. Sigil (mod) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(mod)

    Sigil (stylized as SIGIL) is the unofficial fifth episode of the 1993 video game Doom.Published by Romero Games on May 31, 2019, the Megawad was created by an original co-creator of Doom, John Romero, independently of the main game's then-current owner, Bethesda Softworks.

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