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  2. Atari, Inc. v. North American Philips Consumer Electronics Corp.

    en.wikipedia.org/wiki/Atari,_Inc._v._North...

    The first video game cases raised the issue of whether a video game's graphics counted as a fixed work, an essential first step for copyright protection. Courts consistently ruled for the plaintiffs, that copyright indeed protected games as audiovisual works, more than protecting the underlying code. [ 2 ]

  3. Sony Computer Entertainment, Inc. v. Connectix Corp.

    en.wikipedia.org/wiki/Sony_Computer...

    Sony understandably seeks control over the market for devices that play games Sony produces or licenses. The copyright law, however, does not confer such a monopoly." [4] The Ninth Circuit Court also reversed the district court's ruling that the Virtual Game Station tarnished Sony's "PlayStation" trademark.

  4. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.

  5. Midway Manufacturing Co. v. Artic International, Inc. - Wikipedia

    en.wikipedia.org/wiki/Midway_Manufacturing_Co._v...

    The lawsuit was part of a trend of "knock-off" video games in the early 1980s, with courts recognizing that a video game can qualify for protection as a copyrighted audiovisual work. Both Galaxian and Pac-Man were bestselling games in the early 1980s, with Pac-Man generating over $1 billion in revenues, as well as sequels, merchandising, and a ...

  6. Capcom U.S.A. Inc. v. Data East Corp. - Wikipedia

    en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data...

    Data East that suggests a more skeptical view towards copyright protection for video games. [ 12 ] John Quagliariello argues that this was one of several cases that made it near impossible for a video game copyright holder to win a lawsuit against a potential infringer, especially considering the cost of a lawsuit versus the risk of an ...

  7. Reporting Claims of Copyright Infringement - AOL Legal

    legal.aol.com/copyright-reporting/index.html

    A statement by you, made under penalty of perjury, that the notice is accurate and that you are the copyright owner or authorized to act on the copyright owner's behalf; and; An electronic or physical signature (which may be a scanned copy) of the copyright owner. A complaint can be submitted by: Sending a letter to our registered copyright agent.

  8. Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. - Wikipedia

    en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v...

    The copyright cases of Midway, Galoob, and Micro Star continue to guide the law around game modifications, that a permanent modification is likely copyright infringement, where an impermanent modification is not. [27] The Galoob precedent has led courts to permit the use of third-party software to manipulate and cheat at other games. [30]

  9. Tetris Holding, LLC v. Xio Interactive, Inc. - Wikipedia

    en.wikipedia.org/wiki/Tetris_Holding,_LLC_v._Xio...

    Xio Interactive, Inc., 863 F.Supp.2d 394 (D.N.J. 2012), was a 2012 American legal case related to copyright of video games, confirming that a game's look and feel can be protected under copyright law. Tetris Holding is a company that holds the copyright to the original Tetris game from 1985