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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  3. File:Template Method UML class diagram.svg - Wikipedia

    en.wikipedia.org/wiki/File:Template_Method_UML...

    Date/Time Thumbnail Dimensions User Comment; current: 00:02, 29 December 2006: 900 × 360 (3 KB): Trashtoy {{Information |Description= {{en|UML class diagram for Template Method software design pattern.}} {{ja|Template Method パターンのクラス図。

  4. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  5. Template:UML diagram types - Wikipedia

    en.wikipedia.org/wiki/Template:UML_diagram_types

    UML diagram types; Structural UML diagrams; Class diagram; Component diagram; Composite structure diagram; Deployment diagram; Object diagram; Package diagram; Profile diagram; Behavioral UML diagrams; Activity diagram; Communication diagram; Interaction overview diagram; Sequence diagram; State diagram; Timing diagram; Use case diagram

  6. File:Cpp template method pattern UML.svg - Wikipedia

    en.wikipedia.org/wiki/File:Cpp_template_method...

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  7. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Mediator pattern Provides a unified interface to a set of interfaces in a subsystem Memento pattern Provides the ability to restore an object to its previous state (rollback) Null object pattern Designed to act as a default value of an object Observer pattern a.k.a. Publish/Subscribe or Event Listener.

  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.

  9. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    Diagram that depicts the model–view–presenter (MVP) GUI design pattern. Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...