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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive. In Java SE 13 the yield statement is introduced, and in Java SE 14 switch expressions become a standard language ...

  3. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    In array languages, operations are generalized to apply to both scalars and arrays. Thus, a+b expresses the sum of two scalars if a and b are scalars, or the sum of two arrays if they are arrays. An array language simplifies programming but possibly at a cost known as the abstraction penalty.

  4. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    For example, a two-dimensional array A with three rows and four columns might provide access to the element at the 2nd row and 4th column by the expression A[1][3] in the case of a zero-based indexing system. Thus two indices are used for a two-dimensional array, three for a three-dimensional array, and n for an n-dimensional array.

  5. Logic error - Wikipedia

    en.wikipedia.org/wiki/Logic_error

    This computer-programming -related article is a stub. You can help Wikipedia by expanding it.

  6. XOR swap algorithm - Wikipedia

    en.wikipedia.org/wiki/XOR_swap_algorithm

    In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required. The algorithm is primarily a novelty and a way of demonstrating properties of the exclusive or operation.

  7. Exception handling (programming) - Wikipedia

    en.wikipedia.org/wiki/Exception_handling...

    Specifically, the approach is based on two concepts: Failure: the inability of an operation to fulfill its contract. For example, an addition may produce an arithmetic overflow (it does not fulfill its contract of computing a good approximation to the mathematical sum); or a routine may fail to meet its postcondition.

  8. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

  9. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    Peek: the topmost item is inspected (or returned), but the stack pointer and stack size does not change (meaning the item remains on the stack). This can also be called the top operation. Swap or exchange: the two topmost items on the stack exchange places. Rotate (or Roll): the n topmost items are moved on the stack in a rotating fashion.