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Dress-up is a children's game in which costumes or clothing are put on a person or on a doll, for role-playing or aesthetics purposes. In the UK the game is called dressing up. In the mid-1990s, dress-up games also became a video game genre in which customizing a virtual character's appearance is the primary focus.
Paper doll with clothes. Book publishing companies that followed in the production of paper dolls or cut-outs were Lowe, Whitman, Saalfield and Merrill among others. Movie stars and celebrities became the focus in the early days of paper dolls in the USA. Paper dolls are still produced and Whitman and Golden Co. still publish paper dolls.
Flat Stanley with a shop owner in Kano, Nigeria. The Flat Stanley Project's popularity increased in the 2000s after it received increased media attention. [1] [2]Similar to the travelling gnome prank, [8] [10] photos of Flat Stanley began to appear in the news media and on social media sites with the cut-out doll pictured in increasingly exotic and unusual locales and with various celebrities.
In November 2011, Stardoll teamed up with Mattel to release a Stardoll line of Barbie dolls. The "Stardoll by Barbie" collection featured eight fashion dolls, based on four of the most popular virtual Stardoll stores in Starplaza. Inspired by Stardoll avatars, "Stardoll by Barbie" dolls came packaged mirroring the signature Stardoll poses. [6]
The game marked the debut of Pleasant Company – the creator of the American Girl franchise – into the digital software space. [11] Linda Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the most ...
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Barbie Fashion Designer was the ninth best-selling PC game of 1996 in the United States, with 393,575 CD-ROM units sold [5] and $14,044,994 sales revenue. [6] Barbie Fashion Designer went on to sell over 500,000 copies in its first two months of release and over 600,000 within the first year of its release, outselling other popular games at the time such as Quake and Doom.
All reported damaging their dolls by cutting off the hair, painting them, or even removing appendages,” noted the findings, in which one girl discussed switching the heads on Ken and Barbie and ...