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  2. Executable compression - Wikipedia

    en.wikipedia.org/wiki/Executable_compression

    Software distributors use executable compression for a variety of reasons, primarily to reduce the secondary storage requirements of their software; as executable compressors are specifically designed to compress executable code, they often achieve better compression ratio than standard data compression facilities such as gzip, zip or bzip2 [citation needed].

  3. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    [108] [114] [116] [123] IGN called Grand Theft Auto V "one of the very best video games ever made", [113] and Play considered it "generation-defining" and "exceptional". [115] Edge wrote that it is a "remarkable achievement" in open-world design and storytelling, [124] while The Daily Telegraph declared it a "colossal feat of technical ...

  4. RAR (file format) - Wikipedia

    en.wikipedia.org/wiki/RAR_(file_format)

    5.0 – supported by WinRAR 5.0 (released April 2013) and later. [7] Changes in this version: Maximum compression dictionary size increased to 1 GB (default for WinRAR 5.x is 32 MB and 4 MB for WinRAR 4.x). Maximum path length for files in RAR and ZIP archives is increased up to 2048 characters. Support for Unicode file names stored in UTF-8 ...

  5. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Initial work on Grand Theft Auto V constituted the open world creation, where preliminary models were constructed in-engine during pre-production. [15] The game's setting is the fictional US state of San Andreas and city of Los Santos, based on Southern California and Los Angeles respectively. [16]

  6. Data compression ratio - Wikipedia

    en.wikipedia.org/wiki/Data_compression_ratio

    For example, uncompressed songs in CD format have a data rate of 16 bits/channel x 2 channels x 44.1 kHz ≅ 1.4 Mbit/s, whereas AAC files on an iPod are typically compressed to 128 kbit/s, yielding a compression ratio of 10.9, for a data-rate saving of 0.91, or 91%.

  7. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  8. Bill Murray Admits He’s Been Lazy About Finding Work ... - AOL

    www.aol.com/bill-murray-admits-lazy-finding...

    Bill Murray concedes he hasn’t been proactive about finding work as an actor. The “Groundhog Day” and “Lost in Translation” star has appeared in just a few independent films, such as ...

  9. Gran Turismo 5 - Wikipedia

    en.wikipedia.org/wiki/Gran_Turismo_5

    Gran Turismo 5 (グランツーリスモ 5, Guran Tsūrisumo Faibu, commonly abbreviated as GT5) is a 2010 sim racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3. It is the fifth main installment and the tenth overall in the Gran Turismo series. It was released on November 24 ...

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